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Blog / WEEKLY #002

Blog for episode 002

Weekly #002 | iPhone Duo launches; does Astra using a computer count as AGI?

From Prescribing Steps to Aligning on Goals

As models start acting on intent rather than literal instructions, the center of gravity in collaboration shifts from prescribing every step to stating goals and acceptance criteria. Which constraints still need to be written down explicitly is worth discussing separately.

Making Software into Tools That Agents Can Actually Use

How open a piece of software is to agents depends on whether it exposes capability interfaces, whether results can be inspected, and whether the host can carry the execution. From 3D modeling to editing tools, this line of judgment is taking shape.

Life in the Inbox, Life in the WeChat Groups

The ceiling of what a life assistant can do often is not the model — it is where the information it can see lives: the same school notice is readily at hand in email, but hard to reach inside a group chat.

From a Blank Chat Box to the First Useful Task

Personal agents have lowered the bar to "being able to chat", but what decides retention is not the chatting — it is the first useful task: scenario entry points, an execution process you can see, and a conversation the user never has to manage.

Give the Agent a Computer That Stays On

Whether logins, software, and files survive after a task ends is splitting agent execution environments into two generations. Persistent environments make scheduled tasks and long-running collaboration possible — and push cost and multi-machine management onto the user.

Beyond Token Usage: The Other Hurdle in Team Delivery

Models keep getting faster and code keeps getting cheaper to write, but the speed at which software reaches users has not automatically caught up. Between individual output and organizational delivery sits a whole set of steps that have yet to be redesigned.

A product promo video made with code, images, and music

A promo video can be composed from a musical score, vector animation, and a handful of generated images. Code handles the orchestration, image models supply the key assets, and whether it looks good still has to be judged by eye.

Evaluating Models with Real Tasks

Beyond leaderboard scores, a model's real performance depends on the runtime framework, the type of task, and how fresh the test data is. Using concrete tasks as examples, this article explains how to read evaluation results — and how to use them.

Before You Ask AI to Build a Game, Break the World into Scenes

The same idea—"have AI make a game"—can cost wildly different amounts and produce wildly different results depending on how the task is expressed. One attempt at building a planet shows how engineering expression determines the size of the task.

Cheap Models Are Opening Up New Use Cases

Once model prices fall, the first thing to change is not the capability rankings but which tasks become worth handing to a model. This article maps how cheap models expand usage, and how they divide work with frontier models.